I just read this interesting article about visual AR from Jeremiah Alexander which summarizes and categorizes 6 of the most important (in his opinion) capabilities of visual AR. He walks through how to consider these features for a project you may be considering and I think there are useful analogies to the audio AR world.
I became interested in audio AR almost a decade ago, before “augmented reality” had become an everyday term. In fact, back then we couldn’t quite agree on a term. Some used “locative audio.” I used “GPS location-based apps.” None were very snappy. In essence, what we all meant was layering audio in space. And it appealed to me because it had the potential to change our relationship with the real world around us.
https://audioar.org/2019/wp-content/uploads/2019/04/sonifying_02.jpg9021200Francesca Panettahttps://audioar.org/2019/wp-content/uploads/2019/05/aar-logo-horiz-new-1.pngFrancesca Panetta2019-04-28 14:01:402019-05-01 18:36:26Sonifying the World: Has “Audio AR” finally found its moment?
Looks like Huawei is getting into the AR glasses game along with Bose, though they appear to be significantly behind at this point. Also, it is very hard to tell what their intentions are beyond glasses that act like headphones that have some form of interaction capability with tapping/touching. I don’t even know if these have an IMU built-in (though the ability to tap them to interact does suggest that they do) so they may not really be on par with the Bose Frames, but more will likely come out soon.
I feel like I have entered a separate, parallel Harvard Yard, a space of whispered intimacy at a remove from the bustle of campus life. As I pass an intersection, a man’s voice begins to speak in my ears. “I have eaten the plums that were in the icebox,” reads William Carlos Williams from his famous poem “This Is Just To Say.”
https://audioar.org/2019/wp-content/uploads/2019/05/ss-map2-e1556752114207.jpg5002000Sue Dinghttps://audioar.org/2019/wp-content/uploads/2019/05/aar-logo-horiz-new-1.pngSue Ding2019-04-12 07:57:582019-05-08 14:23:49Roundware Case Study
Sound often plays second-fiddle in discussions about emerging media forms. But what happens when makers build experiences around it? In this dialogue, three fellows at MIT’s Open Doc Lab share insights about their current projects, how they build relationships between audio and the world that listeners are passing through, and the role of participation in their work.
https://audioar.org/2019/wp-content/uploads/2019/04/surround_01.jpg4411200Andrew Demirjianhttps://audioar.org/2019/wp-content/uploads/2019/05/aar-logo-horiz-new-1.pngAndrew Demirjian2019-04-09 12:06:182019-05-11 10:22:16Sound That Surrounds, A Reflection on Immersive Audio in Three Movements
I have been thinking for a while that Visual Positioning Systems (VPS) combined with big data and AI may be ultimately be very helpful for AR given how important accurate, precise and consistent location is for many AR experiences.
Take a breath. Close your eyes. Imagine yourself on a busy street corner as a passerby: cars rushing by, vibrating your body from the core of your feet; people in fast motion racing to unknown destinations; a screeching siren and blue flashes of light that disturb even your closed eyes. Do you see a mother caressing her baby’s arm? A man, texting, trips on cracked sidewalk. Do you hear taxis honking their horn loudly, or those two drivers arguing over a parking space? These are layers of memories of a public site.