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Our take on the ever-changing world of audio AR
Our take on the ever-changing world of audio AR
I am just coming around to thinking of there being such a thing as the “audio AR industry” and not just esoteric artistic explorations. This report by the folks over at ARtillery Intelligence shows how much things have changed over the past few years as some very big players are realizing that augmentation for your ears has a ton of potential.
Looks like Huawei is getting into the AR glasses game along with Bose, though they appear to be significantly behind at this point. Also, it is very hard to tell what their intentions are beyond glasses that act like headphones that have some form of interaction capability with tapping/touching. I don’t even know if these have an IMU built-in (though the ability to tap them to interact does suggest that they do) so they may not really be on par with the Bose Frames, but more will likely come out soon.
I have been thinking for a while that Visual Positioning Systems (VPS) combined with big data and AI may be ultimately be very helpful for AR given how important accurate, precise and consistent location is for many AR experiences.
I interviewed Ben Valentine, Exhibition and Program Coordinator for Exhibit Columbus, about Exhibit Columbus, an extraordinary celebration of modernist and contemporary architecture that I had a chance to experience this year. Exhibit Columbus included an audio AR piece to complement the wide array of physical components and I wanted to share why they made this non-obvious design choice.
As a keen, but amateur field recordist, I was excited to see an exhibition advertised at Brooklyn Botanic Garden called Sonic Succulents. Created by Los Angeles–based Adrienne Adar it promised handmade sensors would amplify familiar plants so we could hear them through gentle touch and sound. So excited was I that I dragged my partner, my radio producer friend and his mum along.
The Deep Listener is the winner of an open call, put out to artists early this year, asking for projects which imagined city spaces in AR to be deployed on site at London’s Serpentine Art Gallery. The Serpentine is prestigious, with an extension from architect Zaha Hadid, and it hosts some of the major contemporary art exhibitions of the city, so when I heard the project was an audio AR project and involved field recordings (at least that is what I assumed “organic source material” that was mentioned on the site’s blurb meant), I was quite excited to check it out.
Hidden in a small part of the large east London forest are speakers placed up in trees or hidden in the undergrowth, each playing musical motifs representing different plants, animals and trees in the area. These motifs change based on the weather under the theory that the weather changes the behaviors of the represented flora and fauna. This is a “Living Symphony”, a musical composition and installation that is meant to grow in the same way as a forest ecosystem.
Beyond The Road transforms a music album into an immersive exhibition. As it says on the tin, it really does offer audiences “a chance to lose themselves in a multi-sensory world led by sound”.
The music is by Unkle, a British DJ, who has dissected his album into stems and samples, and placed them around the Saatchi gallery in multiple rooms layered with videos and sets created by a variety of artists.
Take a breath. Close your eyes. Imagine yourself on a busy street corner as a passerby: cars rushing by, vibrating your body from the core of your feet; people in fast motion racing to unknown destinations; a screeching siren and blue flashes of light that disturb even your closed eyes. Do you see a mother caressing her baby’s arm? A man, texting, trips on cracked sidewalk. Do you hear taxis honking their horn loudly, or those two drivers arguing over a parking space? These are layers of memories of a public site.
There is no excerpt because this is a protected post.
I interviewed Ben Valentine, Exhibition and Program Coordinator for Exhibit Columbus, about Exhibit Columbus, an extraordinary celebration of modernist and contemporary architecture that I had a chance to experience this year. Exhibit Columbus included an audio AR piece to complement the wide array of physical components and I wanted to share why they made this non-obvious design choice.
I’m not sure if that is a term, but “face-wear” seems appropriate for all the crazy things tech companies want us to put on our faces as a portal into digital worlds. I have an assortment of feelings of ambivalence and apprehension about many approaches that are being taken, but overall, there is so much positive potential that I try to stay abreast of where things are going.
When I begin creating a new audio AR piece, there are a handful of questions I ask myself that help me hone in on the best approach to the project as well as make sure I consider a broad set of options. Typically I have preconceived notions about what the piece needs to be, but I have found that going through these questions is a useful exercise even if it doesn’t end up changing my approach to anything.
I just read this interesting article about visual AR from Jeremiah Alexander which summarizes and categorizes 6 of the most important (in his opinion) capabilities of visual AR. He walks through how to consider these features for a project you may be considering and I think there are useful analogies to the audio AR world.
I became interested in audio AR almost a decade ago, before “augmented reality” had become an everyday term. In fact, back then we couldn’t quite agree on a term. Some used “locative audio.” I used “GPS location-based apps.” None were very snappy. In essence, what we all meant was layering audio in space. And it appealed to me because it had the potential to change our relationship with the real world around us.
I feel like I have entered a separate, parallel Harvard Yard, a space of whispered intimacy at a remove from the bustle of campus life. As I pass an intersection, a man’s voice begins to speak in my ears. “I have eaten the plums that were in the icebox,” reads William Carlos Williams from his famous poem “This Is Just To Say.”
Sound often plays second-fiddle in discussions about emerging media forms. But what happens when makers build experiences around it? In this dialogue, three fellows at MIT’s Open Doc Lab share insights about their current projects, how they build relationships between audio and the world that listeners are passing through, and the role of participation in their work.
Protected: Sound Capsules: Augmenting the Silence of Space
/in Editorial/by Matthew BattlesThere is no excerpt because this is a protected post.
Interview with Ben Valentine
/in Editorial, Projects/by Halsey BurgundI interviewed Ben Valentine, Exhibition and Program Coordinator for Exhibit Columbus, about Exhibit Columbus, an extraordinary celebration of modernist and contemporary architecture that I had a chance to experience this year. Exhibit Columbus included an audio AR piece to complement the wide array of physical components and I wanted to share why they made this non-obvious design choice.
Interview with Michael Epstein
/in People/by Halsey Burgund“So really what is the maximum for our storytelling is when the whole world seems like it’s in cahoots with what’s being told rather than as a kind of stage that’s been taken hostage for your little show to go on.”
The Audio AR Industry – Q3 2019
/in News/by Halsey BurgundI am just coming around to thinking of there being such a thing as the “audio AR industry” and not just esoteric artistic explorations. This report by the folks over at ARtillery Intelligence shows how much things have changed over the past few years as some very big players are realizing that augmentation for your ears has a ton of potential.
Sonic Succulents
/in Projects/by Francesca PanettaAs a keen, but amateur field recordist, I was excited to see an exhibition advertised at Brooklyn Botanic Garden called Sonic Succulents. Created by Los Angeles–based Adrienne Adar it promised handmade sensors would amplify familiar plants so we could hear them through gentle touch and sound. So excited was I that I dragged my partner, my radio producer friend and his mum along.
The Deep Listener
/in Projects/by Francesca PanettaThe Deep Listener is the winner of an open call, put out to artists early this year, asking for projects which imagined city spaces in AR to be deployed on site at London’s Serpentine Art Gallery. The Serpentine is prestigious, with an extension from architect Zaha Hadid, and it hosts some of the major contemporary art exhibitions of the city, so when I heard the project was an audio AR project and involved field recordings (at least that is what I assumed “organic source material” that was mentioned on the site’s blurb meant), I was quite excited to check it out.
Living Symphonies
/in Projects/by Francesca PanettaHidden in a small part of the large east London forest are speakers placed up in trees or hidden in the undergrowth, each playing musical motifs representing different plants, animals and trees in the area. These motifs change based on the weather under the theory that the weather changes the behaviors of the represented flora and fauna. This is a “Living Symphony”, a musical composition and installation that is meant to grow in the same way as a forest ecosystem.
Beyond the Road
/in Projects/by Francesca PanettaBeyond The Road transforms a music album into an immersive exhibition. As it says on the tin, it really does offer audiences “a chance to lose themselves in a multi-sensory world led by sound”.
The music is by Unkle, a British DJ, who has dissected his album into stems and samples, and placed them around the Saatchi gallery in multiple rooms layered with videos and sets created by a variety of artists.
Audio AR as Memory Palace
/in History/by Halsey BurgundI have long thought of augmented reality as a direct relative (or at least a not-so-distant cousin) of the memory palace, but my ideas have only been vague high-level musings, so it was a real treat to read William Uricchio’s new essay on the history of AR in which, among much much more, he dives into this territory.
The Future of Face-Wear
/in Editorial/by Halsey BurgundI’m not sure if that is a term, but “face-wear” seems appropriate for all the crazy things tech companies want us to put on our faces as a portal into digital worlds. I have an assortment of feelings of ambivalence and apprehension about many approaches that are being taken, but overall, there is so much positive potential that I try to stay abreast of where things are going.